M:tG card similarity search
1B/RB/R · Creature — Human Warrior
Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Big Game Hunter | 1BB | Creature — Human Rebel Assassin | When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
Vexilus Praetor | 3W | Creature — Custodes Warrior | Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything. 3/4 |
Tangled Colony | 1B | Creature — Rat | Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. 3/2 |
Gravecrawler | B | Creature — Zombie | Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. 2/1 |
Frodo Baggins | GW | Legendary Creature — Halfling Scout | Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. 1/3 |
Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
Ultramarines Honour Guard | 3W | Creature — Astartes Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2 |
Flummoxed Cyclops | 3R | Creature — Cyclops | Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. 4/4 |
Barkweave Crusher | 3G | Creature — Elemental Warrior | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/5 |
Timber Protector | 4G | Creature — Treefolk Warrior | Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6 |