Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soot Imp

1BB · Creature — Imp

Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2

Similar cards

Color identity:
NameManaTypeText
Jetfire, Air Guardian Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4
Elesh Norn 2WWLegendary Creature — Phyrexian Praetor Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. 3/5
Sapphire Leech 1UCreature — Leech Flying Blue spells you cast cost {U} more to cast. 2/2
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Healing Hands 2WSorcery Target player gains 4 life. Draw a card.
Duskhunter Bat 1BCreature — Bat Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying 1/1
Starlight 1WSorcery You gain 3 life for each black creature target opponent controls.
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
Creeping Dread 3BEnchantment At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Page 121