M:tG card similarity search
1BB · Creature — Imp
Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Plumeveil | W/UW/UW/U | Creature — Elemental | Flash Defender, flying 4/4 |
| Scald | 1R | Enchantment | Whenever a player taps an Island for mana, Scald deals 1 damage to that player. |
| Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
| Reki, the History of Kamigawa | 2G | Legendary Creature — Human Shaman | Whenever you cast a legendary spell, draw a card. 1/2 |
| Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
| Marrow Chomper | 3BG | Creature — Zombie Lizard | Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. 3/3 |
| Savage Ventmaw | 4RG | Creature — Dragon | Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |
| Orim's Chant | W | Instant | Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn. |
| The Cruelty of Gix | 3BB | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control. |
| Prism Ring | 1 | Artifact | As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |