Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soothing of Sméagol

1U · Instant

Return target nontoken creature to its owner's hand. The Ring tempts you.

Similar cards

Color identity:
NameManaTypeText
Endless Evil 2UEnchantment — Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
Crypt Angel 4BCreature — Angel Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3
Zoological Study 2GSorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Tidehollow Sculler WBArtifact Creature — Zombie When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2
Another Round XX2WSorcery Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Rob the Hoard 1WSorcery — Adventure Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Planar Overlay 2USorcery Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Flickerform 1WEnchantment — Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
You Come to a River 1UInstant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
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