M:tG card similarity search
1B/R · Creature — Elemental Shaman
Haste {T}: Target black or red creature gains haste until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Hurloon Wrangler | 2R | Creature — Minotaur | Denimwalk (This creature can't be blocked as long as defending player is wearing denim.) 2/2 |
| Cytoplast Manipulator | 2UU | Creature — Human Wizard Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. 0/0 |
| Hydroform | GU | Instant | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. |
| Consuming Rage | Sorcery | Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat. | |
| Thornscape Apprentice | G | Creature — Human Wizard | {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1 |
| Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |
| Insatiable Souleater | 4 | Artifact Creature — Phyrexian Beast | {G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.) 5/1 |
| Thunderous Might | 1R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) |
| Crawling Barrens | Land | {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. | |
| Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |