M:tG card similarity search
4UU · Legendary Creature — Spirit
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. */*
Name | Mana | Type | Text |
---|---|---|---|
Void Snare | U | Sorcery | Return target nonland permanent to its owner's hand. |
Settle the Wilds | 2G | Sorcery | Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. |
Trial | WU | Instant | Return all creatures blocking or blocked by target creature to their owner's hand. |
Mine Excavation | 1W | Sorcery | Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
Firewing Phoenix | 3R | Creature — Phoenix | Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2 |
Aethersnipe | 5U | Creature — Elemental | When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/4 |
Serpentine Ambush | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. |
High Fae Prankster | 2UB | Creature — Faerie Rogue | Flying, deathtouch When High Fae Prankster enters the battlefield, choose up to one — • Perpetually exchange target creature's base power with another target creature's base power. • High Fae Prankster perpetually has base power and toughness 4/1. 1/4 |
Gigantomancer | 7G | Creature — Human Shaman | {1}: Target creature you control has base power and toughness 7/7 until end of turn. 1/1 |