Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soratami Mindsweeper

3U · Creature — Moonfolk Wizard

Flying {2}, Return a land you control to its owner's hand: Target player mills two cards. 1/4

Similar cards

Color identity:
NameManaTypeText
Skull Rend 3BRSorcery Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Skullcap Snail 1BCreature — Fungus Snail When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. 1/1
Undead Butler 1BCreature — Zombie When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2
Sylvan Safekeeper GCreature — Human Wizard Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1
Scrollshift 2WInstant Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Drag Down 2BInstant Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Call to the Netherworld BSorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Keeper of the Dead BBCreature — Human Wizard {B}, {T}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls. 1/2
Exotic Disease 4BSorcery Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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