Card Codex

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17 May 2024: Card library updated.

Soratami Rainshaper

2U · Creature — Moonfolk Wizard

Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1

Similar cards

Color identity:
NameManaTypeText
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Toralf's Hammer 1RLegendary Artifact — Equipment Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip {1}{R}
Abuelo, Ancestral Echo 1WULegendary Creature — Spirit Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2
Appeal GSorcery Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Aetherplasm 2UUCreature — Illusion Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Adarkar Valkyrie 4WWSnow Creature — Angel Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. 4/5
Cave People 1RRCreature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4
Portent of Betrayal 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Thermokarst 1GGSorcery Destroy target land. If that land was a snow land, you gain 1 life.
Settle Beyond Reality 4WSorcery Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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