Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sorcerer's Strongbox

4 · Artifact

{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Similar cards

Color identity:
NameManaTypeText
Tapping at the Window 1GSorcery Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Midnight Entourage 2BBCreature — Aetherborn Rogue Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. 3/3
Flow of Knowledge 4UInstant Draw a card for each Island you control, then discard two cards.
Guile 3UUUCreature — Elemental Incarnation Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Spiteflame Witch 1B/RCreature — Elemental Shaman {B}{R}: Each player loses 1 life. 2/1
Quicksand Land {T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Threefold Signal 3Artifact When Threefold Signal enters the battlefield, scry 3. Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
Undead Augur BBCreature — Zombie Wizard Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2
Entropic Eidolon 3BCreature — Spirit {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. 2/2
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
Page 200