Card Codex

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17 May 2024: Card library updated.

Sorcerer Class

UR · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Similar cards

Color identity:
NameManaTypeText
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Goblin Sleigh Ride 1RSorcery Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.
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Daybreak Ranger 2GCreature — Human Archer Ranger Werewolf {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2
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