Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sorcerer Class

UR · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Similar cards

Color identity:
NameManaTypeText
Captain Rex Nebula 1RWLegendary Creature — Human Pilot Employee At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target." 2/2
Park Heights Pegasus GWCreature — Pegasus Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. 2/1
Chulane, Teller of Tales 2GWULegendary Creature — Human Druid Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand. 2/4
Dauthi Warlord 1BCreature — Dauthi Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. */1
Dowsing Dagger 2Artifact — Equipment When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
Sunscourge Champion 2WCreature — Human Wizard When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 2/3
Voidmage Husher 3UCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2
Basandra, Battle Seraph 3RWLegendary Creature — Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4
Cryptic Spires Land As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. {T}: Add one mana of either of the circled colors.
Parnesse, the Subtle Brush 2UBRLegendary Creature — Vampire Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy. 4/4
Page 335