M:tG card similarity search
2WB · Legendary Planeswalker — Sorin
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. [−2]: Create a 2/2 black Vampire creature token with flying. [−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." Loyalty 4
Name | Mana | Type | Text |
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Thunderfoot Baloth | 4GG | Creature — Beast | Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5 |
Unstable Hulk | 1RR | Creature — Goblin Mutant | Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2 |
Draconic Disciple | 1RG | Creature — Human Shaman | {T}: Add one mana of any color. {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. 2/2 |
School of Piranha | 1U | Creature — Fish | At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3 |
Parapet | 1W | Enchantment | You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. |
Nahiri's Resolve | 3RW | Enchantment | Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. |
Earthen Goo | 2R | Creature — Ooze | Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2 |
Bureaucracy | 3UU | Enchantment | Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND"). |
Lord of the Nazgûl | 3UB | Legendary Creature — Wraith Noble | Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. 4/3 |
Valkyrie Harbinger | 4WW | Creature — Angel Cleric | Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5 |