M:tG card similarity search
2GG · Legendary Creature — Snake Warrior
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. 3/4
Name | Mana | Type | Text |
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Tervigon | X1G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. 0/0 |
Mask of Memory | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Mardu Blazebringer | 2R | Creature — Ogre Warrior | When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. 4/4 |
Moria Marauder | RR | Creature — Goblin Warrior | Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. 1/1 |
The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
Orzhov Racketeers | 4B | Creature — Human Rogue | Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 3/2 |
Chilling Apparition | 2B | Creature — Spirit | {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1 |
Serpent-Blade Assailant | 2G | Creature — Elf Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch 2/1 |
Fly | U | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
Brood Sliver | 4G | Creature — Sliver | Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. 3/3 |