Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul's Majesty

4G · Sorcery

Draw cards equal to the power of target creature you control.

Similar cards

Color identity:
NameManaTypeText
Ephara, God of the Polis 2WULegendary Enchantment Creature — God Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. 6/5
Gone 2RInstant Return target creature you don't control to its owner's hand.
Pyromancy 2RREnchantment {3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.
Gaea's Courser 4GCreature — Centaur Soldier Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. 4/5
Monkey- Creature — Monkey Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +2/+2
Omen Machine 6Artifact Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Shielding Plax 2G/UEnchantment — Aura ({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
One Ring to Rule Them All 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Insist GSorcery The next creature spell you cast this turn can't be countered. Draw a card.
Glorious Sunrise 3GGEnchantment At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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