Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul's Might

4G · Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

Similar cards

Color identity:
NameManaTypeText
Ravenous Gigantotherium 5GGCreature — Beast Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium. 3/3
Dregs of Sorrow X4BSorcery Destroy X target nonblack creatures. Draw X cards.
Sanguimancy 4BSorcery You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Nantuko Mentor 2GCreature — Insect Druid {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1
Now You See Me . . . WInstant Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Cosima, God of the Voyage 2ULegendary Creature — God At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4
Wall of Limbs 2BCreature — Zombie Wall Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3
Swallowing Plague XBBSorcery — Arcane Swallowing Plague deals X damage to target creature and you gain X life.
Onward 2RInstant Target creature gets +X/+0 until end of turn, where X is its power.
Rush of Blood 2RInstant Target creature gets +X/+0 until end of turn, where X is its power.
Page 7