Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul Channeling

2B · Enchantment — Aura

Enchant creature Pay 2 life: Regenerate enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Go-Shintai of Life's Origin 3GLegendary Enchantment Creature — Shrine {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. 3/4
Honorable Scout WCreature — Human Soldier Scout When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1
Fyndhorn Druid 2GCreature — Elf Druid When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2
Dying Wail 1BEnchantment — Aura Enchant creature When enchanted creature dies, target player discards two cards.
Skirsdag Supplicant 2BCreature — Human Cleric {B}, {T}, Discard a card: Each player loses 2 life. 2/3
Zealot's Conviction WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
Spontaneous Mutation UEnchantment — Aura Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Murderous Betrayal BBBEnchantment {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Felidar Sovereign 4WWCreature — Cat Beast Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6
Sylvok Lifestaff 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
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