Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul Conduit

6 · Artifact

{6}, {T}: Two target players exchange life totals.

Similar cards

Color identity:
NameManaTypeText
Shaman of the Pack 1BGCreature — Elf Shaman When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. 3/2
Talara's Bane 1BSorcery Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Dread Defiler 6BCreature — Eldrazi Devoid (This card has no color.) {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) 6/8
Foreboding Fruit 2BSorcery Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Do or Die 1BSorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Shadow of Mortality 13BBCreature — Avatar If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. 7/7
Wall of Limbs 2BCreature — Zombie Wall Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3
Thoughtpicker Witch BCreature — Human Wizard {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. 1/1
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Wound Reflection 5BEnchantment At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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