M:tG card similarity search
UB · Creature — Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Reef Shaman | U | Creature — Merfolk Shaman | {T}: Target land becomes the basic land type of your choice until end of turn. 0/2 |
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
Thieving Otter | 2U | Creature — Otter | Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2 |
Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
Excavating Anurid | 4G | Creature — Frog Beast | When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. 4/4 |
Master of the Feast | 1BB | Enchantment Creature — Demon | Flying At the beginning of your upkeep, each opponent draws a card. 5/5 |
Embodiment of Fury | 3R | Creature — Elemental | Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3 |
Blinkmoth Well | Land | {T}: Add {C}. {2}, {T}: Tap target noncreature artifact. | |
Curious Altisaur | 3G | Creature — Dinosaur | Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. 2/5 |
Drag Under | 2U | Sorcery | Return target creature to its owner's hand. Draw a card. |