Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul Enervation

3B · Enchantment

Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Final Revels 4BSorcery Choose one — • All creatures get +2/+0 until end of turn. • All creatures get -0/-2 until end of turn.
Consuming Oni 2BBCreature — Ogre Demon Flying, menace At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life." 6/6
Spiritual Focus 1WEnchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Senate Guildmage WUCreature — Human Wizard {W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card. 2/2
Diplomacy of the Wastes 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Scytheclaw 5Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Grim Reminder 2BInstant Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
Verdant Haven 2GEnchantment — Aura Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Davros, Dalek Creator 1UBRLegendary Artifact Creature — Alien Scientist Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. 3/4
Deepwater Hypnotist 1UCreature — Merfolk Wizard Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1
Page 171