M:tG card similarity search
1WB · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
Name | Mana | Type | Text |
---|---|---|---|
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Landbind Ritual | 3WW | Sorcery | You gain 2 life for each Plains you control. |
Death Grasp | XWB | Sorcery | Death Grasp deals X damage to any target. You gain X life. |
Feast of Sanity | 3B | Enchantment | Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life. |
Flame Elemental | 2RR | Creature — Elemental | {R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature. 3/2 |
Song of the Dryads | 2G | Enchantment — Aura | Enchant permanent Enchanted permanent is a colorless Forest land. |
Furor of the Bitten | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
Diamond Valley | Land | {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
Indestructibility | 3W | Enchantment — Aura | Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) |