M:tG card similarity search
1WB · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
Name | Mana | Type | Text |
---|---|---|---|
Glistening Oil | BB | Enchantment — Aura | Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. |
Electryte | 3RR | Creature — Trilobite Beast | Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3 |
Disappear | 2UU | Enchantment — Aura | Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. |
Doubtless One | 3W | Creature — Cleric Avatar | Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* |
Alpha Status | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. |
Quag Sickness | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. |
Oppressive Rays | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate. |
Guardian Seraph | 2WW | Creature — Angel | Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4 |
Power Leak | 1U | Enchantment — Aura | Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
Favor of the Overbeing | 1G/U | Enchantment — Aura | Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. |