Card Codex

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17 May 2024: Card library updated.

Soul Parry

1W · Instant

Prevent all damage one or two target creatures would deal this turn.

Similar cards

Color identity:
NameManaTypeText
Burst Lightning RInstant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Roil Eruption 1RSorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Triumphant Chomp RSorcery Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Expanded Anatomy 3Sorcery — Lesson Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Firemaw Kavu 5RCreature — Kavu Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. 4/2
Street Spasm XRInstant Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Time Sidewalk 4UUUUSorcery Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Outnumber RInstant Outnumber deals damage to target creature equal to the number of creatures you control.
Urza's Rage 2RInstant Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
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