M:tG card similarity search
1W · Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Name | Mana | Type | Text |
---|---|---|---|
Emry, Lurker of the Loch | 2U | Legendary Creature — Merfolk Wizard | This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2 |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Hierophant Bio-Titan | 10GG | Creature — Tyranid | Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way. Vigilance, reach, ward {2} Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. 12/12 |
Denying Wind | 7UU | Sorcery | Search target player's library for up to seven cards and exile them. Then that player shuffles. |
Lightbringer | 2W | Creature — Kor Rebel | {T}, Sacrifice Lightbringer: Exile target black creature. 2/2 |
Panoptic Projektor | 4 | Artifact | {T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
Ruinous Intrusion | 3G | Instant | Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. |
Aether Tide | XU | Sorcery | As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands. |
Winged Words | 2U | Sorcery | This spell costs {1} less to cast if you control a creature with flying. Draw two cards. |
Abbot of Keral Keep | 1R | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. 2/1 |