Card Codex

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17 May 2024: Card library updated.

Soul Partition

1W · Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Similar cards

Color identity:
NameManaTypeText
Onyx Talisman 2Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Wormfang Turtle 2UCreature — Nightmare Turtle Beast When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/4
Common Courtesy 2UUEnchantment Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
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Daring Thief 2UCreature — Human Rogue Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3
Venser, the Sojourner 3WULegendary Planeswalker — Venser [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." Loyalty 3
Wormfang Newt 1UCreature — Nightmare Salamander Beast When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2
High Priest of Penance WBCreature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
Rory Williams WULegendary Creature — Human Soldier Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Battle at the Helvault 4WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
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