Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul Shepherd

1W · Creature — Human Cleric

{W}, Exile a creature card from your graveyard: You gain 1 life. 2/1

Similar cards

Color identity:
NameManaTypeText
Noxious Grasp 1BInstant Destroy target creature or planeswalker that's green or white. You gain 1 life.
Nature's Claim GInstant Destroy target artifact or enchantment. Its controller gains 4 life.
Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Skywarp Skaab 3UUCreature — Zombie Drake Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. 2/5
A-Krydle of Baldur's Gate UBLegendary Creature — Human Elf Rogue Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn. 1/3
Fracturing Gust 2G/WG/WG/WInstant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Soldevi Steam Beast 5Artifact Creature — Beast Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2
Fated Return 4BBBInstant Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Treasonous Ogre 3RCreature — Ogre Shaman Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3
Frankenstein's Monster XBBCreature — Zombie As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1
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