M:tG card similarity search
B · Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Wildborn Preserver | 1G | Creature — Elf Archer | Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2 |
Shoal Serpent | 5U | Creature — Serpent | Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 |
Lychguard | 2B | Artifact Creature — Necron | Guardian Protocols — {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. 2/3 |
Dread Return | 2BB | Sorcery | Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Faithful Squire | 1WW | Creature — Human Soldier | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2 |
Runaway Steam-Kin | 1R | Creature — Elemental | Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1 |
Setessan Champion | 2G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3 |
Gixian Skullflayer | 2B | Creature — Phyrexian Human Assassin | At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. 2/3 |
Geistflame Reservoir | 2R | Artifact | Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn. |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |