Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul of New Phyrexia

6 · Artifact Creature — Phyrexian Avatar

Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6

Similar cards

Color identity:
NameManaTypeText
Bruse Tarl, Boorish Herder 2RWLegendary Creature — Human Ally Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3
Fatal Grudge BRSorcery As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
Vildin-Pack Outcast 4RCreature — Werewolf Horror Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4
Seascape Aerialist 4UCreature — Merfolk Wizard Ally Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
Wrangle 1RSorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Rebuff the Wicked WInstant Counter target spell that targets a permanent you control.
Turn Aside UInstant Counter target spell that targets a permanent you control.
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Mistform Stalker 1UCreature — Illusion {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1
A-Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/2
Page 93