M:tG card similarity search
4UU · Creature — Avatar
Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
Rush of Knowledge | 4U | Sorcery | Draw cards equal to the highest mana value among permanents you control. |
All Is Dust | 7 | Tribal Sorcery — Eldrazi | Each player sacrifices all permanents they control that are one or more colors. |
Empty-Shrine Kannushi | W | Creature — Human Cleric | Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 |
Sudden Salvation | 2WW | Instant | Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. |
Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
Traverse Eternity | 2UU | Sorcery | Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) |
Meteor Crater | Land | {T}: Choose a color of a permanent you control. Add one mana of that color. | |
Call to Arms | 1W | Enchantment | As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
Samite Elder | 2W | Creature — Human Cleric | {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 |