Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul of Ravnica

4UU · Creature — Avatar

Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6

Similar cards

Color identity:
NameManaTypeText
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Utter End 2WBInstant Exile target nonland permanent.
Awaken the Maelstrom Sorcery Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Tanglespan Lookout 2GCreature — Satyr Whenever an Aura enters the battlefield under your control, draw a card. 2/3
Throne of Death BLegendary Artifact At the beginning of your upkeep, mill a card. {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
Scuttlemutt 3Artifact Creature — Scarecrow {T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Cataclysm 2WWSorcery Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Combat Courier 1Artifact Creature — Construct {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Benalish Heralds 3WCreature — Human Soldier {3}{U}, {T}: Draw a card. 2/4
Page 43