M:tG card similarity search
4WW · Creature — Avatar
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 6/6
Name | Mana | Type | Text |
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Chandra's Pyreling | 1R | Creature — Elemental Lizard | Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 1/3 |
Ekundu Griffin | 3W | Creature — Griffin | Flying, first strike 2/2 |
Peregrine Griffin | 4W | Creature — Griffin | Flying First strike (This creature deals combat damage before creatures without first strike.) 2/4 |
Razorfoot Griffin | 3W | Creature — Griffin | Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) 2/2 |
Silverclaw Griffin | 3WW | Creature — Griffin | Flying, first strike 3/2 |
Ankle Shanker | 2RWB | Creature — Goblin Berserker | Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2 |
Rockshard Elemental | 5RR | Creature — Elemental | Double strike (This creature deals both first-strike and regular combat damage.) Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
Hound of Griselbrand | 2RR | Creature — Elemental Dog | Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
Celestial Archon | 3WW | Enchantment Creature — Archon | Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4 |
Rainbow Knights | WW | Summon Knights | When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1 |