M:tG card similarity search
R · Creature — Human Wizard
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Prodigal Sorcerer | 2U | Creature — Human Wizard | {T}: Prodigal Sorcerer deals 1 damage to any target. 1/1 |
Zuran Spellcaster | 2U | Creature — Human Wizard | {T}: Zuran Spellcaster deals 1 damage to any target. 1/1 |
Zebra Unicorn | 2GW | Creature — Unicorn | Whenever Zebra Unicorn deals damage, you gain that much life. 2/2 |
Trapjaw Tyrant | 3WW | Creature — Dinosaur | Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. 5/5 |
Ethereal Absolution | 4WB | Enchantment | Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. |
Imoen, Wily Trickster | 1UU | Legendary Creature — Human Rogue Wizard | Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2 |
Marisi, Breaker of the Coil | 1RGW | Legendary Creature — Cat Warrior | Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4 |
Stunning Reversal | 3B | Instant | The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal. |
Holga, Relentless Rager | 4RR | Legendary Creature — Human Barbarian | Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6 |
Soul Echo | XWW | Enchantment | Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |