M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Name | Mana | Type | Text |
---|---|---|---|
Thrull Retainer | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. |
Corrupted Conscience | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Eternal Warrior | R | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. |
Unflinching Courage | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
Hopeful Eidolon | W | Enchantment Creature — Spirit | Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink. 1/1 |
Petrified Plating | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Mythic Proportions | 4GGG | Enchantment — Aura | Enchant creature Enchanted creature gets +8/+8 and has trample. |
Prodigious Growth | 4GG | Enchantment — Aura | Enchant creature Enchanted creature gets +7/+7 and has trample. |
Jeskai Runemark | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent. |
Maze's Mantle | 2G | Enchantment — Aura | Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2. |