Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sound the Call

2G · Sorcery

Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

Similar cards

Color identity:
NameManaTypeText
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Wharf Infiltrator 1UCreature — Human Horror Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. 1/1
Yavimaya's Embrace 5GUUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
Tobias, Doomed Conqueror 2WULegendary Creature — Human Soldier Flash When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. 3/2
Shelob, Child of Ungoliant 4BGLegendary Creature — Spider Demon Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. 8/8
Sharding Sphinx 4UUArtifact Creature — Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. 4/4
Kitesail Apprentice WCreature — Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1
Restless Cottage Land Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
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