Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Southern Paladin

2WW · Creature — Human Knight

{W}{W}, {T}: Destroy target red permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
Winds of Rath 3WWSorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Avoid Fate GInstant Counter target instant or Aura spell that targets a permanent you control.
Ring of Immortals 5Artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Depopulate 2WWSorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Worldslayer 5Artifact — Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Dega Sanctuary 2WEnchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Disciple of Grace 1WCreature — Human Cleric Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Artificer's Hex BEnchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Wakening Sun's Avatar 5WWWCreature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. 7/7
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