Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Southern Paladin

2WW · Creature — Human Knight

{W}{W}, {T}: Destroy target red permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
No Quarter 3REnchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Nimble Birdsticker 2RCreature — Goblin Reach (This creature can block creatures with flying.) 2/3
White Knight WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2
Chimney Rabble 3RCreature — Phyrexian Goblin Warrior Haste When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. 3/3
Ranger en-Vec 1GWCreature — Human Soldier Archer Ranger First strike {G}: Regenerate Ranger en-Vec. 2/2
Nevinyrral's Disk 4Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Rhystic Lightning 2RInstant Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Seahunter 2UUCreature — Human Mercenary {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2
Chaos Charm RInstant Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
Chaos Lord 4RRRCreature — Human First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. 7/7
Page 210