Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Southern Paladin

2WW · Creature — Human Knight

{W}{W}, {T}: Destroy target red permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
Short Circuit 1UEnchantment — Aura Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Wave of Terror 2BEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated.
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
A-Geological Appraiser 3RRCreature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2
A-Split the Spoils 1GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Split the Spoils 2GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Yavimaya Enchantress 2GCreature — Human Druid Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2
Skred RInstant Skred deals damage to target creature equal to the number of snow permanents you control.
Ignoble Hierarch GCreature — Goblin Shaman Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}. 0/1
Goblin King 1RRCreature — Goblin Other Goblins get +1/+1 and have mountainwalk. 2/2
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