Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Southern Paladin

2WW · Creature — Human Knight

{W}{W}, {T}: Destroy target red permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
Sling-Gang Lieutenant 3BCreature — Goblin When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. 1/1
Master of Arms 2WCreature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2
Stone Giant 2RRCreature — Giant {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4
Box of Free-Range Goblins 4RRSorcery Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Reality Strobe 4UUSorcery Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Drudge Spell BBEnchantment {B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Chain of Vapor UInstant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Aven Farseer 1WCreature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1
Hyrax Tower Scout 2GCreature — Human Scout When Hyrax Tower Scout enters the battlefield, untap target creature. 3/3
Chaotic Backlash 4RInstant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
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