M:tG card similarity search
4WU · Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Clone Shell | 5 | Artifact Creature — Shapeshifter | Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 2/2 |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
Betrothed of Fire | 1R | Enchantment — Aura | Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. |
Sowing Salt | 2RR | Sorcery | Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles. |
Aspect of Manticore | 2R | Enchantment — Aura | Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0. |
Military Discipline | W | Enchantment — Aura | Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. |
A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Soaring Hope | 4W | Enchantment — Aura | Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. |