M:tG card similarity search
2UU · Creature — Faerie Wizard
Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Naga Oracle | 3U | Creature — Naga Cleric | When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/4 |
Squidnapper | 3UU | Creature — Squid Pirate | When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4 |
Esper Stormblade | W/BU | Artifact Creature — Vedalken Wizard | As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 |
Briarberry Cohort | 1U | Creature — Faerie Soldier | Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1 |
Niblis of the Mist | 2W | Creature — Spirit | Flying When Niblis of the Mist enters the battlefield, you may tap target creature. 2/1 |
Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
Willow Satyr | 2GG | Creature — Satyr | You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. 1/1 |
Wingcrafter | U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1 |
Sunscape Battlemage | 2W | Creature — Human Wizard | Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2 |
Dungeon Geists | 2UU | Creature — Spirit | Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3 |