M:tG card similarity search
R · Creature — Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Peema Outrider | 2GG | Creature — Elf Artificer | Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 3/3 |
Guardian of Ghirapur | 2W | Creature — Angel | Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/3 |
Megatherium | 2G | Creature — Beast | Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. 4/4 |
Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
Archfiend of Despair | 6BB | Creature — Demon | Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) 6/6 |
Anzrag's Rampage | 3RR | Sorcery | Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
Henge Guardian | 5 | Artifact Creature — Dragon Wurm | {2}: Henge Guardian gains trample until end of turn. 3/4 |
Storm Herald | 2R | Creature — Human Shaman | Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2 |
Mistmeadow Vanisher | 2W/U | Creature — Kithkin Wizard | Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2 |
Norritt | 3B | Creature — Imp | {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1 |