Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spark Trooper

1RRW · Creature — Elemental Soldier

Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper. 6/1

Similar cards

Color identity:
NameManaTypeText
Bloodfire Dwarf RCreature — Dwarf {R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying. 1/1
Lumbering Satyr 2GGCreature — Satyr Beast All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4
Daysquad Marshal 3WCreature — Human Soldier When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3
Protector of Gondor 3WCreature — Human Soldier When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3
War Elemental RRRCreature — Elemental When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1
Hero of the Nyxborn 1RWEnchantment Creature — Human Soldier When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. 2/2
Herald of the Host 3WWCreature — Angel Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4
Eiganjo Uprising XRWSorcery Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Anurid Murkdiver 4BBCreature — Zombie Frog Beast Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/3
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Page 264