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17 May 2024: Card library updated.

Sparkshaper Visionary

2U · Creature — Human Wizard

At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5

Similar cards

Color identity:
NameManaTypeText
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Illusionary Servant 1UUCreature — Illusion Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. 3/4
Spore Frog GCreature — Frog Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. 1/1
Leonin Bola 1Artifact — Equipment Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Fendeep Summoner 4BCreature — Treefolk Shaman {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5
Deluxe Dragster 4UArtifact — Vehicle Deluxe Dragster can't be blocked except by Vehicles. Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2 4/3
Sunrise Cavalier 1RWCreature — Human Knight Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
Killer Whale 3UUCreature — Whale {U}: Killer Whale gains flying until end of turn. 3/5
Zealot of the God-Pharaoh 3RCreature — Minotaur Archer {4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker. 4/3
Mentor of Evos Isle 2UCreature — Bird Wizard Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. 2/1
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