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17 May 2024: Card library updated.

Sparkshaper Visionary

2U · Creature — Human Wizard

At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5

Similar cards

Color identity:
NameManaTypeText
Saltwater Stalwart 3UCreature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4
Crimson Wisps RInstant Target creature becomes red and gains haste until end of turn. Draw a card.
Katilda, Dawnhart Prime GWLegendary Creature — Human Warlock Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. 1/1
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
Whip-Spine Drake 3UUCreature — Drake Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Docent of Perfection 3UUCreature — Insect Horror Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. 5/4
Burning Sun's Avatar 3RRRCreature — Dinosaur Avatar When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. 6/6
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Malakir Rebirth BInstant Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Deepwater Hypnotist 1UCreature — Merfolk Wizard Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1
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