M:tG card similarity search
2 · Artifact — Equipment
Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Baloth Pup | 1G | Creature — Beast | Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1 |
White Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
Nahiri, the Lithomancer | 3WW | Legendary Planeswalker — Nahiri | [+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander. Loyalty 3 |
Anhelo, the Painter | UBR | Legendary Creature — Vampire Assassin | Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) 1/3 |
Boros Keyrune | 3 | Artifact | {T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) |
Precinct Captain | WW | Creature — Human Soldier | First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. 2/2 |
Contested Cliffs | Land | {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |
Chaos Imps | 4RR | Creature — Imp | Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5 |