M:tG card similarity search
2W · Enchantment
When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Name | Mana | Type | Text |
---|---|---|---|
Bellowing Saddlebrute | 3B | Creature — Orc Warrior | Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn. 4/5 |
Bloodspore Thrinax | 2GG | Creature — Lizard | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. 2/2 |
Sheltering Ancient | 1G | Creature — Treefolk | Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
A-Ochre Jelly | XG | Creature — Ooze | Trample Ward {2} Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. 0/0 |
Mage Slayer | 1RG | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3} |
Witchstalker | 1GG | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3 |
Corpsejack Menace | 2BG | Creature — Fungus | If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 |
Flaming Fist Officer | 2W | Creature — Gnome Soldier | Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2 |
Sabertooth Mauler | 3G | Creature — Cat | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. 3/3 |
Herald of the Sun | 4WW | Creature — Angel | Flying {3}{W}: Put a +1/+1 counter on another target creature with flying. 4/4 |