Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sparring Regimen

2W · Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Similar cards

Color identity:
NameManaTypeText
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Deadeye Rig-Hauler 3UCreature — Human Pirate Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand. 3/2
Falkenrath Perforator 1RCreature — Vampire Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. 2/1
Focused Funambulist 1UCreature — Human Performer Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. 2/1
Odric's Outrider 3WCreature — Human Knight Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. 2/4
Tizerus Charger 2BCreature — Pegasus Escape—{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. 3/2
Daemogoth Titan B/GB/GB/GB/GCreature — Demon Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. 11/10
Accursed Horde 3BCreature — Zombie {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Deep-Sea Terror 4UUCreature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6
Whimwader 4UCreature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4
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