M:tG card similarity search
1C · Instant
({C} represents colorless mana.) Target creature gets +3/-3 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Captivating Crew | 3R | Creature — Human Pirate | {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3 |
Yarok's Fenlurker | BB | Creature — Horror | When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. 1/1 |
Igneous Golem | 5 | Artifact Creature — Golem | {2}: Igneous Golem gains trample until end of turn. 3/4 |
Malachite Golem | 6 | Artifact Creature — Golem | {1}{G}: Malachite Golem gains trample until end of turn. 5/3 |
Root-Kin Ally | 4GG | Creature — Elemental Warrior | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3 |
Primaris Eliminator | 4B | Creature — Astartes Warrior | When Primaris Eliminator enters the battlefield, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn. 3/2 |
Pyric Salamander | 1R | Creature — Salamander | {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1 |
Furyblade Vampire | 1R | Creature — Vampire Berserker | Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2 |
Notorious Sliver War | Stickers | {TK}{TK} — {5}: Creatures you control get +1/+1 until end of turn. {TK}{TK}{TK} — Protection from creatures with two or more creature types {TK}{TK} — 3/3 {TK}{TK}{TK}{TK}{TK} — 9/6 | |
Lazotep Plating | 1U | Instant | Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) |