Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spawn of Rix Maadi

3BR · Creature — Horror

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/3

Similar cards

Color identity:
NameManaTypeText
Twisted Abomination 5BCreature — Zombie Mutant {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/3
Zodiac Rat BCreature — Rat Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Trapjaw Kelpie 4G/UG/UCreature — Beast Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Hellspark Elemental 1RCreature — Elemental Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Huatli's Snubhorn 1WCreature — Dinosaur Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Golgari Death Swarm 3BGCreature — Bat Fungus Horror Flying, vigilance 4/4
Forsaken Drifters 3BCreature — Zombie When Forsaken Drifters dies, mill four cards. 4/2
Charging Troll 2GWCreature — Troll Vigilance {G}: Regenerate Charging Troll. 3/3
Undead Alchemist 3UCreature — Zombie If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. 4/2
Ball Lightning RRRCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 6/1
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