Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spawn of Rix Maadi

3BR · Creature — Horror

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/3

Similar cards

Color identity:
NameManaTypeText
Knight of Cliffhaven 1WCreature — Kor Knight Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
Kagha, Shadow Archdruid 2BGLegendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4
Drana and Linvala 1WWBLegendary Creature — Vampire Angel Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. 3/4
Excavated Wall 1Artifact Creature — Wall Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) 0/4
Titanoth Rex 7GGCreature — Dinosaur Beast Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control. 11/11
Gnarled Sage 3GGCreature — Treefolk Druid Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) 4/4
Wayward Guide-Beast RCreature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. 2/2
Jetpack Death Seltzer Stickers {TK}{TK} — Trample {TK}{TK}{TK} — {3}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) {TK}{TK}{TK} — 2/7 {TK}{TK}{TK}{TK} — 6/5
A-Sigil of Myrkul 1BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Sigil of Myrkul 2BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
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