Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spawnbroker

2U · Creature — Human Wizard

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1

Similar cards

Color identity:
NameManaTypeText
Chomping Kavu 3GCreature — Kavu Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less. 3/3
Angry Mob 2WWCreature — Human Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+*
Doran, the Siege Tower WBGLegendary Creature — Treefolk Shaman Each creature assigns combat damage equal to its toughness rather than its power. 0/5
Hateflayer 5RRCreature — Elemental Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to any target. ({Q} is the untap symbol.) 5/5
Terror of the Peaks 3RRCreature — Dragon Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. 5/4
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
O-Naginata 1Artifact — Equipment O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hyrax Tower Scout 2GCreature — Human Scout When Hyrax Tower Scout enters the battlefield, untap target creature. 3/3
Page 56